Representations
A representation is a class to have access to certain data in the rig. It most of this data will be use full to save it, to load it, or to generate operations among it. There is a general class to represent the general data of a node in maya. This class is the dataRepresentation There are only other two representations, the curve representation and the skincluster representation, the idea of having this two separate classes is to have functions to manipulate the data in the most common way while creating a rig.
curve
The curve class is used to represent the data of nurbsCurves.
Note
This is a notes in curves
Tip
This is a tip
Warning
Check this